One of the projects I worked on during my time at Lionhead Studios was Fable Legends. I did a bunch of blue-sky and pitch concepts way back in 2012 before the game itself had been defined, and then through 2014 and 2015 I rejoined the team in full production. I focused mainly on environments, assets, and creatures. Unfortunately, Microsoft cancelled the game just a few months from release and closed Lionhead along with it.
All concepts shown here are © Microsoft.